﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/*
 *              3D合成游戏合成框架
 */
namespace JQMergeFramework
{
    [System.Serializable]
    public class UnitDataBase
    {
        /// <summary>
        /// 元素放置地块的ID
        /// </summary>
        private int placeId;
        /// <summary>
        /// 元素等级
        /// </summary>
        private int unitLevel;

        /// <summary>
        /// 元素类型
        /// </summary>
        private int types = 0;
        
        public int PlaceId { get => placeId; set => placeId = value; }
        public int UnitLevel { get => unitLevel; set => unitLevel = value; }
        
        public int Types { get => types; set => types = value; }
    }

}
